BIT_sr_RaiseToFull=0
STR_st_ComposeStone=½ð¸ÕÊ¯(×·20)
STR_sr_RaiseStuff=
INT_strong_Type=0
INT_st_ComposeToLevel=3
BIT_sf_ComposeStone=1
STR_BeepSound=·¢ÏÖ.wav
INT_sx_ComposeEquipFlash=0
INT_st_ComposeFailNum=6
INT_st_ComposeFromLevel=0
STR_sx_ComposeLuck=
BIT_sf_ComposeLuck=0
INT_strong_Crystal=1
INT_sf_StrongLuckFlash=0
INT_sf_StrongStoneFlash=0
INT_st_StrongToLevel=5
STR_st_StrongEquip=
INT_sf_ComposeEquipFlash=2
INT_sx_ComposeToLevel=6
INT_sf_ComposeStoneFlash=2
BIT_st_ComposeToFull=0
INT_compose_Type=0
INT_st_StrongFailNum=3
INT_sx_ComposeFromLevel=0
BIT_sf_StrongLuck=1
STR_sr_RaiseLuck=
INT_sx_ComposeFailNum=6
BIT_sf_StrongEquip=1
STR_sr_RaiseEquip=
BIT_sx_ComposeLuck=0
STR_sx_ComposeEquip=
INT_FlashMax1=80
INT_sx_ComposeStoneFlash=0
INT_FlashMax2=109
INT_FlashMin1=10
BIT_sx_ComposeEquip=0
INT_FlashMax3=250
INT_FlashMin2=81
INT_sxstone_Type=0
BIT_sx_ComposeToFull=0
INT_FlashMin3=110
STR_st_ComposeLuck=
BIT_sf_StrongStone=1
BIT_st_StrongFullComposed=0
STR_sx_ComposeStone=
STR_st_ComposeEquip=Ìúµ¶
INT_st_StrongFromLevel=0
INT_sx_ComposeLuckFlash=0
INT_sf_ComposeLuckFlash=0
BIT_sx_ComposeStone=0
BIT_sf_ComposeEquip=1
INT_sf_StrongEquipFlash=0
STR_st_StrongLuck=
